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Saturday, 1 September 2012
quote [ There's been an increase in the number of posts about videogames recently, so I thought it would be interesting to see what games people have knocking around in their head. A couple of ideas I've been thinking for a while in extended. ]
Disclaimer: I do not work in the videogame industry and am not trying to steal your ideas. But hopefully someone else is?
I'm just starting to build my first PC. It's going to take a while since I know jack about hardware, and I want to make sure I don't buy the wrong things. When it's finished I've had this desire for ages of to a good HOTAS joystick and play an updated version of Freespace II. I've played a couple of space fight/trade sims and love the basic genre, but so much of the time it comes down to one of three missions: Go to X and blow up some ships; escort/take Y to X (and inevitably have to blow up some ships); go and mine/get Z, take it to X (possibly have to blow up some ships). It seems like there would have been more games which found more variety in gameplay styles, because, you know, it's SPACE. There's been some promising developments recently, so hopefully the space sim genre is coming back.
[games] [by Spyike@7:54pmGMT] [+7 Interesting] Some kind of team based spy/infiltration game, where different characters have different goals. Most multiplayer games I've seen/played (which admittedly isn't many) everyone is essentially in the same part of the map, doing the same thing. You might get different classes, but everyone is still very similar to each other (perfect example is Borderlands). A game where hacking is not an unrelated mini-game (like the pipes game in Bioshock), but actually requires learning and typing in code, time constraints, problem solving, etc. Similarly an RPG/magic game where the spells have to be written into a text field. This would work similar(ish) to a coding language, which makes the possibilities of spell results being more open ended, and you could have different syntaxes for different schools of magic, etc. I've seen Magicka and it's very similar to what I thought , so I'll be checking that bad boy out when I have a PC with a decent amount of (read: "any") GPU. How about you? |
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lilmookieesquire
said @ 8:12pm GMT on 1st Sep
[Score:3 Underrated]
Star Control 3 Mechwarrior (with the flying Macross Ripped-off Robots) Type-D... I forgot the name. You're a guy stuck in a weapons lab. Lab security and some bioweapons prototypes try to kill you. You have to continuously work your way up-stairs to the top floor. All you have is a shitty lasergun. (old school 2-d 3d game) I'd like to see a nice remake of a DnD Thief game. I'd love a racing game that uses google maps- so I can race around my neighborhood, but I bet that gets old fast for the amount of work that goes in it. |
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Excited Corpse
said @ 9:19pm GMT on 1st Sep
[Score:1 Hot Pr0n]
Star Control is one of the best games. The sound design alone is incredible for the era. The mining and landing sounds are so satisfying. |
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cb
said @ 1:42am GMT on 2nd Sep
They already made Star Control 3, but it was nothing on Star Control 2 |
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lilmookieesquire
said @ 8:53am GMT on 2nd Sep
NO THEY DIDN'T! See? Here's proof: http://sc2.sourceforge.net/ |
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lilmookieesquire
said @ 8:55am GMT on 2nd Sep
Or to go right to the source: Windows: http://prdownloads.sourceforge.net/sc2/uqm-0.7.0-installer.exe?download Mac OsX: http://prdownloads.sourceforge.net/sc2/uqm-0.7.0-macosx.dmg?download |
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chold_numa
said @ 10:10am GMT on 3rd Sep
In the same way as there are no sequels to The Matrix, or prequels to the original Star Wars trilogy, or Indiana Jones 4 movie, there is no Star Control 3. Nor is there, or ever was a Star Control 4 (rebranded as 'Starcon') 3D space shooter in production by the people who owned the Star Control name. At this point, I'd settle for the original creators putting in the content that they cut out to make the deadline. |
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feldenglas
said @ 8:23pm GMT on 1st Sep
Seconded Mechwarrior. Watching old Youtube clips from Mechwarrior 2 makes me miss college. But some good turn-based strategy games would be nice too. |
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lilmookieesquire
said @ 8:26pm GMT on 1st Sep
The Beta version for MWO is pretty sweet. |
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lilmookieesquire
said @ 8:28pm GMT on 1st Sep
To be honest, my favorite one was: http://en.wikipedia.org/wiki/BattleTech:_The_Crescent_Hawk's_Revenge I think I liked commanding battle lances more that being an individual mech warrior. |
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lilmookieesquire
said @ 8:29pm GMT on 1st Sep
Inception was pretty cool too... once you got a ton of money by save-cheating the stock market... |
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rndmnmbr
said @ 1:21pm GMT on 2nd Sep
Hell, I'd take a fan-patch that would let MW3 play on Vista/7. |
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Spleen23
said @ 8:26pm GMT on 1st Sep
[Score:5 Underrated]
Dungeon keeper III |
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azazel
said @ 9:13pm GMT on 1st Sep
The last cinematic in Dungeon Keeper II promised so much ;_; |
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cb361
said @ 8:34pm GMT on 1st Sep
7 Amazing Video Games We'll Never Get to Playj |
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DarkShadowRavenDragonGrrl69
said @ 8:44pm GMT on 1st Sep
[Score:1 Underrated]
Awful article. |
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cb361
said @ 8:59pm GMT on 1st Sep
I do seem to be the only person on SE who likes Cracked. |
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Excited Corpse
said @ 9:20pm GMT on 1st Sep
its craptacular. I enjoy it |
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Mr. Langosta
said @ 9:23pm GMT on 1st Sep
No, I read it daily. |
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kichijoii
said @ 12:59am GMT on 2nd Sep
Cracked is usually very good. That particular article was not well written. After reading that one, I lost another 20 min on other pages, you bastard. ; ) |
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themanwhoeatslettus
said @ 9:59pm GMT on 1st Sep
i would play an Aqua man game but the rest are stupid |
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GordonGuano
said @ 1:28am GMT on 2nd Sep
I found it hard to believe that Groundhog Day isn't its own genre in Japan. It'd be like an 11-dimensional Tamagotchi town. |
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flat_michael
said @ 8:35pm GMT on 1st Sep
Mechwarrior yes. |
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v21
said @ 8:40pm GMT on 1st Sep
[Score:1 Informative]
I do make games for a living! I like weird new indie games. I have a file full of ideas I may someday make. Here's some games that do exist, that I am glad exist: I recently have been loving Thirty Flights Of Loving. It's an amazing experience. It's a manifesto of how to tell stories in first-person games, but that doesn't matter. The most important thing is how great it is in it's own right. Games that are not out yet, but that I can still recommend : Vlambeer's Luftrausers (based on Luftrauser) -- it's about being an ace pilot and killing everyone, and it feels just right. Hotline Miami -- it's basically like Drive. It's stylish and brutal, and you die a lot and feel sharp as fuck when you do not. Super Hexagon -- for iOS, not PC. It's also stylish and brutal, and you die a lot and feel sharp as fuck when you do not. I got it when it was accidentally released, but it'll be properly released at the end of the week. The other day I had a transcendental experience that could well be described as the opposite of choking. |
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michaelofoz
said @ 8:45pm GMT on 1st Sep
Did you go to school for it, or just independent? I'm curious because I start at Full Sail in January |
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v21
said @ 9:37pm GMT on 1st Sep
[Score:3 Interesting]
I did Cognitive Science. Which was basically Computer Science and Psychology. I only decided to work in games after, to be honest. I've heard generally bad things about game courses in general. The only ones I personally would rate would be Parsons in NY and ITU in Copenhagen. And maybe Portsmouth, because Dan Pinchbeck and Mitu Khandaker work there? But those are all post-grad courses. This is only my perspective, though. I work for a small studio doing work-for-hire games for largely marketing purposes. Most of the games industry I have very little interest in working in. Personally, I am pretty embedded with the indie scene, which is a whole different mindset. Given a choice between working a crunchy AAA industry job with little creative input and not, I would choose not, and go be a programmer elsewhere. We're (in London) looking for programmers now - I'd be wary of a candidate who had just graduated from a games course unless he had a good portfolio of stuff -- hm. No, not even a good portfolio. If they'd worked on some cool stuff, if they'd made a game or two that wasn't clearly coursework then I'd be interested. If they looked like they were a strong programmer generally, and had an interest in games, and seemed like they had taste in design of their CV, website, whatever, then I'd be interested. But all of this applies to people from whatever. My criteria for wanting to work with someone is the standard a) smart b) gets things done c) isn't an arsehole. Plus, the game specific: d) has good taste and (really as a proof of b) e) has made and/or released a game. (Sidenote: I'm kind of drunk writing this comment, and I'm aware I'm being a mite harsh on your chosen path. Sorry.) Anyway, the advantage of doing a game course is that you get a chance to think about games during the day for a goodly amount of time. You're around people who hopefully also want to make cool games. The output you want to get out of it is having made some cool stuff. The downside to a lot of these courses (I am going on second-hand info here) is that they want to immerse you in industry work ethic, which means you get no time to work on your own shit. Which is ultimately far more important. So: make something yourself, then release it and try to get people to play it. Try to make a reputation for yourself. Make a Flash game and try to sell it on http://www.fgl.com/ . Have press clippings from Kotaku when you apply to your games industry job. |
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cb361
said @ 10:25pm GMT on 1st Sep
That sounds like my dream job and I'd send you my CV, except for my one big issue - I've been programming for thirty years, but I just can't get on with C/C++. I love strongly typed, high level languages where you can concentrate on an elegant structure, but C++ always seems to be fighting me, forcing me to worry about implementation details and stuff that the compiler could take care of. But games programming has a lot in common with operating systems. You need to get very close to the implementation in order to squeeze the best possible performance from the hardware. That's why (I gather) most games are still written in C++, so a games programmer who doesn't like C++ is like a dyslexic typesetter or a blind airline pilot. Still, I love C# and I've been heavily into XNA this year, so things aren't all bad. But having to create all my objects at initiation and reuse them because the managed code garbage collector introduces too much overhead is a shame because it again reduces the beauty of programming by making you worry about the implementation. |
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v21
said @ 10:31pm GMT on 1st Sep
We used to do everything in Unity3D (so scripting in C#). Now we also do Flash stuff sometimes, and recently Javascript. HTML5 is not really ready to write games in. But we are, anyway. I can't write C++. I don't want to, either. But I have implemented object pooling before. It's not the worst. UI code is the worst. |
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cb361
said @ 11:18pm GMT on 1st Sep
I did a load of flash programming at the end of last year in Haxe, which seems to be a much better language for flash than ActionScript, but still rather rough around the edges. In the end, flash didn't seem to be optimised for the amount of stuff I wanted to have going on. And yeah, programming the user interface was murder. It made me hanker for the days of monolithic programming. But let me know if you'd be willing to accept a CV in which the paid-for work is mostly 'serious' IT stuff. I've done a lot of game stuff, but apart from one game I self-published (and sold about 15 copies of), the game stuff is mostly in my spare time. |
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Spyike
said @ 11:54pm GMT on 1st Sep
I (for one) would be interested in seeing this self-published game. |
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cb361
said @ 12:13am GMT on 2nd Sep
[Score:1 Underrated]
Battleship Soduku. It's is a procedurally generated puzzle game, in which you have to identify the locations of the battleships through logical deduction. It's nothing special, but it's a lot of fun, if you enjoy logic problems. I did it quite a few years ago and I've lost the source code, otherwise I would freeware it. A code for the windows version of the game is d8ewwzx97g I think it would make a good tablet app. I was going to do that this year, but then I got involved in writing a 2D platform scroller so I offered the idea to a friend. |
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Spyike
said @ 10:41am GMT on 2nd Sep
Sounds good! I've downloaded, and will give it a try later today. |
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Spyike
said @ 10:29pm GMT on 1st Sep
What's the industry like in the UK at the moment? I've heard it's pretty bad as the cost of putting together a game is high and something about there being no tax breaks as opposed to the US? |
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v21
said @ 10:47pm GMT on 1st Sep
Tax breaks are in there now, but I don't give a fuck. Larger studios want it, but it only really matters to multinationals who are choosing where to open up satellite branches. And so trade body fought for it, and got lots of press for the issue. Whatever. The bits I'm involved (at the day job) with are far more closely tied to the advertising/marketing/web industries in London. Which are doing pretty well! Large companies we or friends have dealings with who you may have also heard of: Mind Candy (Moshi Monsters), BBC, Channel 4, W+K, Ogilvy, LBi. Game costs are similar everywhere? It basically comes down to cost of living, with some adjustments for local demand. London is an expensive place to live, but it's worth it for company because of proximity to people listed above. There's a hotspot in Dundee, and Dundee is a terrible place to live, so I imagine that is a fair bit cheaper to hire people. The UK is ... I have no idea if it's an expensive place to hire people for other reasons. Moderately? Right now, there's a shortage of suitable people. I went to a local meetup for Unity3D, and there were 3 people (including me!) asking after freelancers, and zero freelancers. But indie is it's own world. Where only a few people have money, and they need that to last until they release their next hit. And everyone else is either dirt-poor or doing it as a side-project. That's the same wherever. |
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Spyike
said @ 10:48am GMT on 2nd Sep
Ah, yeah, I suppose I was thinking only about AAA games, which make a lot of money but need a budget of millions to put together, and I didn't think there was much of a AAA game industry (here) in the uk. Take your point about indies though. I find it strange that there's not many freelancers, I'd have though people would be clamouring to get in. |
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v21
said @ 11:08am GMT on 2nd Sep
There's a reasonably sized AAA industry over here -- most notably Rockstar North, formerly DMA Design, who make all those GTA games you might have heard of. It's not in the rudest of health, but these things are always a bit weird given there's probably fewer than 100 large studios worldwide. And it may be specific to Unity freelancers, or it may be there's a large number of potential freelancers who are utterly failing to make themselves known -- or maybe people are put in a chicken and egg scenario with having to have worked on some stuff before being employable... Tech work in London seems pretty in demand at the moment, though. |
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michaelofoz
said @ 8:43am GMT on 2nd Sep
[Score:1 Underrated]
This and everything else on here is an abundance of information that I greatly appreciate, thank you! The career I'm looking at more closely is more of a producer/manager slot, with little to no actual programming and more of people managing. I would actually like to move to the UK at some point, mainly due to hopes of leaving America at some point. Pardon me if I seem naive going into all of this, but its just an overall interest that I'm pursuing, in hopes that I don't hate my job in the end. Being already in the industry, what are some opinions of yours in this line of work, if you don't mind me asking? |
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v21
said @ 11:30am GMT on 2nd Sep
[Score:1 Interesting]
> Pardon me if I seem naive going into all of this Don't feel bad about seeming naive. I've spent a good amount of effort just trying to understand the shape of the industry and the indie scene. Probably more than was entirely necessary -- but the knowledge is probably more important than anything else. And all stuff that seems obvious once you've learnt it, but very painful to operate without, and quite hard to learn. This goes triple since you want a producer role. I don't know how I feel about the producer thing -- I've been slipping into a similar sort of role (on top of designing/programming ... it's a small company and my role is probably quite overloaded by this point). And I have friends who are producers, and they're largely cynical 30 year olds. I'm not sure how all of them ended up there, but I think most did something else involved in the industry and then slipped into the producer role. Former games journalists who decided that games journalism was a sack of shit (it is), and didn't want to go for the traditional role of ex-games journalists of community manager. It seems a difficult starting point. But I don't really know. Your first job seems like it may have the title "production assistant"? Like I said earlier, most triple-A jobs seem to be terrible. Smaller, work-for-hire, short project stuff seems to be far more enjoyable. It's a bit scrappy, mind, constantly chasing new contracts. There's a hell of a lot of small niches in the industry. The standard advice is to network. Which is advice I'm going to give here. But actually what I mean by that is your should find people who work on interesting things and become friends with them. Real-honest to goodness friends. Then if they're going to conferences, go to conferences and hang out with them and meet their friends. Look out for local meetups, follow people on Twitter and argue with them (while trying not the be a twat about it). It's never too early to do this. If you're not making games yourself, then start a blog and try to get a readership, try to get something reprinted on Gamasutra. Um. But you should make games yourself. it's really fun, and not too hard. 2 of the games in my above You Should Play This were made in Game Maker. Don't get hung up on doing it right, just make shit. Glorious Trainwrecks and Ludum Dare are good places to get that kind of gumption. (And fuck, the last freelancer we took on came to us with a Ludum Dare game as reference...) |
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DarkShadowRavenDragonGrrl69
said @ 8:48pm GMT on 1st Sep
Nice recommendations. Considering I posted about Gravity Bone before I also enjoyed Thirty Flights of Loving. Also, hey, it's Time Pilot and GTA 1/2/a whole bunch of flash top down shooters but with some serious style. |
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Spyike
said @ 9:00pm GMT on 1st Sep
Ace. I'll keep an eye out. |
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blacksun
said @ 9:06pm GMT on 1st Sep
cool, hexagon is fun |
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v21
said @ 9:13pm GMT on 1st Sep
It is. But you can feel the difference a month makes between Hexagon and Super Hexagon. |
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cb361
said @ 9:40pm GMT on 1st Sep
If I did this for a living, I'd be back to sleeping rough pretty quickly. Mine is up to 580k source code, but it doesn't really do anything that it didn't do in May. Partly the result of my existential crisis about how to reconcile realistic physics and Mario-style physics, which I solved by ignoring the issue for the moment. |
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azazel
said @ 9:16pm GMT on 1st Sep
I have a few ideas that I'm slowly poking at whenever I have the time and energy. Learning hexagonal math was... interesting. My next major challenge would be ... everything else. Won't say anything about the games because yeah, that'd be giving away what I think are awesome ideas. Chances are nothing'll come of it, but it's fun to work on. |
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v21
said @ 9:38pm GMT on 1st Sep
Hexagon-based grids... *shudder* I've had enough fun with isometric, thank you very much. |
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azazel
said @ 11:41pm GMT on 1st Sep
Oh yeah, need to do that too. Hexagon-based grid with isometric view. Fun fun. :P |
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v21
said @ 11:10am GMT on 2nd Sep
[Score:1 Informative]
At that point, it seems just giving in and doing real matrix math to skew it isometric. |
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Mr. Langosta
said @ 9:31pm GMT on 1st Sep
I want a 2d sidescrolling action RPG-platformer with smooth pixel animation like Metal Slug. There were a few back in the day, but they were clunky and limited by memory - like a poor final fight clone with fantasy elements tacked on. There's no reason the items and inventory couldn't be as deep as Morrowind. The other key is the animation quality. I want unique death throws, arterial blood spray, and faces melting off skulls. No one has ever done it better than Metal Slug. |
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Spyike
said @ 10:23pm GMT on 1st Sep
Agree. I've also been thinking of having many branching paths, like Metal Slug, but possibly where players can go on paths independently from each other. The pacing between the two (or more) players would be an absolute haemorrhage to work out, and it might not even add much to the playing experience in the end (because people do, at least to some degree want to be playing together) but it's be an interesting mechanic if it isn't just a brain fart. It's not quite what you said, but check out Star Bound (which somebody on here mentioned in a previous post). It has some of those elements and looks promising... |
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lilmookieesquire
said @ 9:03am GMT on 2nd Sep
Kind of like xenophobia for nintendo? |
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Spyike
said @ 11:01am GMT on 2nd Sep
Probably? |
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lilmookieesquire
said @ 11:56am GMT on 2nd Sep
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DarkShadowRavenDragonGrrl69
said @ 8:29pm GMT on 2nd Sep
There were arcade DnD games that fit your description: Tower of Doom and Shadows over Mystara. Obviously they weren't as deep as a proper PC RPG, but quite interesting and unique as far as beat 'em ups go. |
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Barnabas_Truman
said @ 10:21pm GMT on 1st Sep
[Score:1 Insightful]
Dwarf Fortress 1.0 |
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cb361
said @ 10:26pm GMT on 1st Sep
We'll have Sensible Erection v1.0 first. |
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mrklipp
said @ 10:29pm GMT on 1st Sep
[Score:1 Funny]
While we're wishing, I'd like a pony. |
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cb361
said @ 12:29am GMT on 2nd Sep
So did my dwarfs, until they butchered it and made it into lavish roast pony. |
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kichijoii
said @ 12:59am GMT on 2nd Sep
I would absolutely eat roast pony. |
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azazel
said @ 2:34am GMT on 2nd Sep
Dwarf Fortress 1.0 with acceptable controls. |
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Barnabas_Truman
said @ 3:12am GMT on 2nd Sep
I'm actually rather fond of the control system. The only parts I struggle with are the military command structure (post-2010) and the minecart system. |
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azazel
said @ 4:54am GMT on 2nd Sep
[Score:2 Underrated]
But 'fond' doesn't mean they're good. I too, once upon a time, had the ability to play DF. It was not because the amazing controls, but because I learned the archaic and maze-like command system. The UI is a mess, Toady knows it, but refuses to do anything about it. DF won't ever -- unfortunately -- progress beyond an alpha, I think. |
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Barnabas_Truman
said @ 5:46am GMT on 2nd Sep
Maybe, but I've got all the controls in muscle memory and if they changed it would screw everything up. |
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azazel
said @ 5:44pm GMT on 2nd Sep
Fixing the UI would likely bring a lot more players to the game, in turn giving Toady more support. I know what you mean though, but I can't really see it as a very strong argument to not fixing it. And he's already lost his chance, I'd say -- that indie Dwarves game (or whatever it was on steam) is pretty much a simplified DF with acceptable controls. Dunno how it did sales-wise, but in my opinion Toady should hold off on his goals and focus on the UI. The goals can be worked on once the game is released, really. I welcome difficult games, but DF is difficult because of the UI, not because it's a terribly challenging game (caveat: unless you try and build a fortress in a permanently frozen zone with undead moose or something). |
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Barnabas_Truman
said @ 10:24pm GMT on 1st Sep
[Score:1 Interesting]
Also I'd like to see an age-of-sail ship-to-ship combat game with realistic controls. FPS interface, from the viewpoint of the captain on the ship. Instead of, say, pressing the right arrow to turn right, you'd have to issue orders to the crew to take the appropriate actions in the rigging etc. that would cause the ship to turn right. In small ships perhaps you'd have to do a lot of it yourself; in larger ships you could organize the crew into watches and delegate to the mates. Boarding actions would be fun. |
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azazel
said @ 11:43pm GMT on 1st Sep
So far the closest you'll get is Age of Sail. It's really good though, but it's obviously not a first-person game. |
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blacksun
said @ 4:56pm GMT on 3rd Sep
Yep, this. I totally expected a least a couple of this wave of pirate games to be like this, but, nope, none of them. |
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darkener
said @ 11:25pm GMT on 1st Sep
I really like sandboxy world-explory games (like Elder Scrolls and Fallout), but I can never resist the fact that I can just look up everything on the Internet. I want to be forced to do some original deduction/discovery. I know you're thinking "just don't look it up then!", but it's somehow not the same even knowing that I could. It would be so cool to be playing an MMO with many players and know that no one has ever been to this area before, and possibly never will again. I have no advice on how to make this technically possible. I could do this in the real world with a career in science or space exploration, but that comes with "begging for grant money" and other related un-fun minigames which are part of real life. |
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mrklipp
said @ 1:27am GMT on 2nd Sep
Ever play minecraft? It's pretty much all sandboxy and world-explory, and each world is proceeduraly generated so that you never know what you might find. |
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cb361
said @ 11:37pm GMT on 1st Sep
[Score:1 Underrated]
A new GTA: San Andreas game, encompassing all three cities. |
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cb361
said @ 1:59am GMT on 2nd Sep
I'd have to buy a new computer to play it, but it would still be cheaper than flying to California and driving around, running people over. Again. |
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DarkShadowRavenDragonGrrl69
said @ 12:56pm GMT on 2nd Sep
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cb361
said @ 1:18pm GMT on 2nd Sep
Yes, but it won't let me drive from San Fierro, through the desert to Las Venturas. :-( |
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DarkShadowRavenDragonGrrl69
said @ 7:54pm GMT on 2nd Sep
[Score:1 Informative]
I'm not sure how that matters. The map will most likely be at least 5 times the size of San Andreas. San Andreas was tiny compared to Red Dead Redemption and they already said that GTA V is larger than RDR and their largest game to date. |
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DarkShadowRavenDragonGrrl69
said @ 7:59pm GMT on 2nd Sep
Oh yeah, they also mentioned that the game will contain a fictional Southern California, so most likely it's more than just Los Santos. |
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cb361
said @ 8:54pm GMT on 2nd Sep
That's interesting to know. I thought the game would probably just be based around one, carefully engineered city, like most of the GTA games. For some reason it's important to me to be able to get out of the city and unwind by cruising around the countryside. That's partly why I didn't get on well with Vice City. Even in computer games I need space to breathe. |
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krimz
said @ 11:53pm GMT on 1st Sep
I'd like a game that takes place on a giant interstellar ark starship were the people have forgotten their origin and the fact that they're on a ship. I imagine it like a cross between TES/BioShock. |
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Raven C.S. McCracken
said @ 12:04am GMT on 2nd Sep
[Score:1 Funny]
Oh no you don't. |
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krimz
said @ 12:19am GMT on 2nd Sep
:( ? |
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GordonGuano
said @ 12:30am GMT on 2nd Sep
[Score:1 Informative]
http://en.m.wikipedia.org/wiki/The_World_of_Synnibarr This is not to say that your idea was bad, it's actually something I'd like to see done well. |
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krimz
said @ 3:22am GMT on 2nd Sep
Ah, I see. I got the idea from reading books like Non-Stop by Aldiss and The Book of the Long Sun by Wolfe. |
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cb361
said @ 12:32am GMT on 2nd Sep
http://www.rpg.net/news+reviews/reviews/rev_372.html? |
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GordonGuano
said @ 12:26am GMT on 2nd Sep
[Score:1 Underrated]
I'd like to see an updated Space Harrier, run on a machine that could actually process the ridiculous amount of crap flying at you as well as letting you have enough bullets on screen to have a chance. Taking advantage of the new 3D TVs would be nice but not necessary. I'd like to see a Phantasy Star game done in the original continuity that has the depth of Final Fantasy VI inventory and spell-wise, but keeps the Phantasy Star difficulty level intact. (Somewhat related: it would probably improve the gaming world by a measurable amount if we could find the people at Sqenix responsible for greenlighting Final Fantasy sequels and naming Kingdom Hearts sequels and drag them behind a pickup truck until their families can't recognize them.) Honorable mention: I used to play this cruddy little RPG for the Sega Master System called Miracle Warriors. I ground away at it for weeks past the point of fun in hopes of seeing nipples on the final boss, who was a green succubus type thing. Those four slightly darker green pixels were one of the crowning moments of my video game career. Of course, I also wished that Kid Icarus would get a modern update, and considering how that turned out, I apparently own a monkey's paw I didn't know about. |
Ankylosaur
said @ 2:38am GMT on 2nd Sep
[Score:2]
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headlessfriar
said @ 12:44pm GMT on 2nd Sep
Holy shit, I loved Phantasy Star. And Miracle Warriors was my first rpg. Wasn't very good, in hindsight, mostly a an exercise in making craptons of maps on graph paper, but I'm pretty sure it steered me towards D&D and everything else that followed. |
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DarkShadowRavenDragonGrrl69
said @ 12:52pm GMT on 2nd Sep
The new Kid Icarus is really good. However it's not a sequel to the original, it might as well be a new Starfox game. Also, if they do a new Space Harrier they absolutely have to use a moving seat again: |
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kichijoii
said @ 1:02am GMT on 2nd Sep
It's not really a "game," but I want the Metaverse from Snow Crash to actually exist. |
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somethingnew
said @ 7:31am GMT on 2nd Sep
I first read it a couple years ago, and most of the description of the Metaverse sounded remarkably like he was predicting Second Life to me. (Not that I've spent much time in SL) |
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kichijoii
said @ 8:10am GMT on 2nd Sep
Good point, although now I don't want it anymore. : ( |
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Shrike96
said @ 1:19am GMT on 2nd Sep
If I had more time and motivation, I would combine a Metroidvania game with the Elements/Doodle God style discovery games... but the problem with those combination-games is that they are always the same every playthrough, and allow for cheating. What if you could combine the two, but include a randomization factor that requires players to spend time experimenting and discovering? What if the Metroidvania portion provides the action, but the player doesn't discover much new technology/magic through hack-and-slash, but instead must invent their own based on components dropped by mobs? The combination/experimentation portion is its own game, but the whole purpose of it is to invent/discover better equipment or magic based on the randomly-generated components. Killing the random collection of low-level mobs provide drops like bones, a small ruby, and scraps of paper. The player spends the obligatory time in Metroidvania mode collecting these and similar items, then they retire to the laboratory mode to experiment and see what they can invent. First few experiments combine items randomly, and after a few failures, the player records some characteristics of the items in an in-game notebook to help them figure out the right recipe. After a few more experiments, the player eventually discovers and records more hints, and sooner or later, they find that combining the right proportions of components in the right proportions with certain pieces of equipment will yield a wand, a gun, or a spell. Ta da! The thrill of discovery, and better equipment. Pure gaming magic! The key is that the combinations must be randomized, but still partly intuitive, and more time spent exploring and experimenting yields better results. As the game progresses, new lab equipment is discovered, new combinations are uncovered, new components turn up. Maybe the player loves the laboratory mode but hates the 'kill stuff to get components' part. Let the player sell their discoveries and creations to vendors for components, and allow for commissions by wealthy patrons. No need to waste as much time killing mobs. If the player prefers the grinding, but isn't keen on the experimentation, let them train levels in the experimentation skill using money to give them a leg up, or provide dedicated NPCs that can perform the needed experimentation for them if they give the components. Some rare components must be hunted down in the combat mode, other important items must be invented, and can't be bought. Give the player a reason to try out the two modes and decide which they prefer, or if they like jumping between the two. If anyone wants ideas for something like this, let me know. I have plenty of ideas kicking around in my head, but not enough motivation to put it down into programming. |
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GordonGuano
said @ 1:26am GMT on 2nd Sep
That gave me flashbacks of crafting in Baldur's Gate 2 for the PS2. |
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jutetrea
said @ 4:08am GMT on 4th Sep
I like it. Seems a bit similar to the crafting system for DDO, except as an MMO almost all recipes are found. If you made it somewhat logical - i.e. all brown ingredients do x, or all soft ingredients led to y, or a bitter taste causes z affect - you could add randomness but still be 'solvable'. Need to be able to figure out the next steps at least in one direction, can't sit fully stuck. |
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Shrike96
said @ 1:21am GMT on 2nd Sep
Also, one of the best old games that I haven't ever found an equivalent is Neuromancer, the C64 game. There's Uplink, which I just started playing, but something still isn't the same. Too real-worldish. Maybe it needs more William Gibson. |
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Barnabas_Truman
said @ 2:32am GMT on 2nd Sep
Uplink was an incredible idea and I still enjoy playing it from time to time, but my chief complaint is that the storyline is way way way too short. What it really needs, perhaps, is official expansion packs. Also once you figure out how to rob banks it becomes a little too straightforward. |
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azazel
said @ 2:37am GMT on 2nd Sep
Is the "wireless modem won't advance the storyline" bug still there? |
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pumpei
said @ 1:23am GMT on 2nd Sep
[Score:1 Underrated]
A new Earthworm Jim. |
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Spyike
said @ 10:50am GMT on 2nd Sep
And a sequel to Conker's Bad Fur Day. |
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Barnabas_Truman
said @ 10:54am GMT on 2nd Sep
Also please please please make LOOM into the glorious trilogy it was meant to be from the start. |
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DarkShadowRavenDragonGrrl69
said @ 12:55pm GMT on 2nd Sep
Tell me more about Loom™. |
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Barnabas_Truman
said @ 7:37pm GMT on 2nd Sep
LOOM was fantastic, but its ending left a lot of the story yet untold. Apparently the sequels were going to be FORGE, following the Guild of Blacksmiths, and FOLD, following the Guild of Shepherds. |
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chold_numa
said @ 1:50am GMT on 2nd Sep
More Advance Wars please. |
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mcclint
said @ 2:15am GMT on 2nd Sep
Tetris. Yes, that's it. Tetris. I'd like to see a game like Tetris. You asked. :) |
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cb361
said @ 12:06pm GMT on 2nd Sep
I once wrote a version of tetris in which you could edit the shapes on a three by four grid. It didn't add very much to the game ;-) |
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assbastard
said @ 2:18am GMT on 2nd Sep
I want City of Heroes to not be closing down. Fuck you, NCsoft. Fuck you. |
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damnit
said @ 2:44am GMT on 2nd Sep
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yardflamingo
said @ 2:58am GMT on 2nd Sep
Portal was incredible. I was blown away that a sequel of such quality could do better than Portal, but Portal 2 was awesome. I hope Valve can pull it off a third time. |
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ENZ
said @ 4:10am GMT on 2nd Sep
I'd like to see more original IPs from Valve, personally. |
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RuneLancer
said @ 4:13am GMT on 2nd Sep
[Score:1 Interesting]
"Similarly an RPG/magic game where the spells have to be written into a text field. This would work similar(ish) to a coding language, which makes the possibilities of spell results being more open ended, and you could have different syntaxes for different schools of magic, etc." Grab yourself an emulator and hunt around for a translated copy of Rudora no Hihou (treasure of the rudras). That's pretty much exactly what you describe. Only with SNES-era text-entry rather than a text field, but it all works out the same. |
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ckfahrenheit
said @ 4:15am GMT on 2nd Sep
I'd like Carmageddon I, exactly as is, except for (1) no time limit once a level is unlocked and beaten and (2) graphics just about as decent as Carmageddon 3. Rogue, just like the original ascii, but as a very basic Doomlike 3d FPS. |
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robterm
said @ 7:03am GMT on 2nd Sep
[Score:1 Informative]
I MADE games. past tense. I was laid off from Volition after working on Saints Row 2 and Red Faction Guerrilla. Just so you know, Freespace gets brought up literally every company meeting. It's a joke now for the president to put a slide into every powerpoint that just says "Freespace? Sadly, no." It's not that they don't want to make it, it's that THQ gives them money, and THQ hates funding sci-fi, especially after how RFA did. We'll see how things progress now that Jason Rubin CEO's the publisher. Wish me luck, I'm about to fly out for an interview with another AAA developer. Also, graduating design school next june, hopefully as I crunch my balls off on a next-gen title. (You should play Freelancer, Spy Party, The Ship/Bloody Good Time, and Uplink. Don't know if they've been brought up yet. They all at least tangentially cover things you mentioned in your post.) |
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robterm
said @ 7:04am GMT on 2nd Sep
Also! Play Super Monday Night Combat. People will try to get you to play MOBA/DotA games. Ignore them all, play SMNC. |
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azazel
said @ 5:46pm GMT on 2nd Sep
I could never find a game in SMNC -- possibly because of server load. I do enjoy a game of League of Legends every now and then though. |
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Spyike
said @ 10:57am GMT on 2nd Sep
That doesn't surprise me, to be honest. Big media producers will always be profit-driven first, so the I understand why none of them are looking to make a space-shooter (which in the mainstream is a largely dead genre) where you'd be best using joysticks that won't translate to a console. I guess Freespace would be another ideal candidate for a kickstarter project. I keep reading the opinion that it's the best of the genre, but these days is pretty niche. But "niche" also means dedicated fanbase... I played Freelancer and thought it was good other than the issues with repetition mentioned in the extended. I haven't played any of the others, so I'll add those to the list. Good luck! |
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lilmookieesquire
said @ 9:07am GMT on 2nd Sep
Actually, I really miss "Eric the Unready" and "Knights of Xentar". They were basically adventure/RPG parodies. A lot of games take themselves too seriously. |
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Barnabas_Truman
said @ 9:12am GMT on 2nd Sep
Anyone remember Dert's Quest from Softdisk? |
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damnit
said @ 10:59am GMT on 2nd Sep
For the nostalgia of it: Chrono Resurrection was a fan made 3D remake of Chrono Trigger. Square Enix caught wind of it and sent the developers a CD letter. The last video shows a sample of what the developers were able to come up with before it was canned. |
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cb361
said @ 11:17am GMT on 2nd Sep
Gnome Ranger 3 : Gnome Free |
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Shrike96
said @ 3:57pm GMT on 2nd Sep
[Score:1 Underrated]
Someone please finish Starflight 3. |
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mechanical contrivance
said @ 5:14pm GMT on 2nd Sep
An H. P. Lovecraft themed falling blocks game. Cthulutris, perhaps. |
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ithaqua10
said @ 1:19pm GMT on 3rd Sep
i went with underrated cause this needs to be made but i almost voted wtf cause there is some of that too. |
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Phaedrine
said @ 5:16pm GMT on 2nd Sep
Terminal Velocity |
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snowfox
said @ 6:12pm GMT on 2nd Sep
Left4Dead 3 |
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lilmookieesquire
said @ 5:29am GMT on 5th Sep
How was 2? I never played past the demo... |
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the circus
said @ 7:22pm GMT on 2nd Sep
An X-Com Maker -- so you could use the same system for constructing fantasy castles and towns for a fantasy style RPG/strategy, or Roman conquests of new lands, or WWII battlefields. Or simulate a Star Trek or Star Wars style starship, where you can design your starship like you do your bases in X-Com. Or even extrapolate it to an empire game -- instead of individuals, the units could be armies and the bases are cities, or the units are starships and the bases are worlds. And, of course, single or multiplayer. And this one may already be out there, but I've wanted a handheld Halo game that can be played multiplayer locally or over the internet. This may already exist for the PSVita or Pandora. I also imagined, when the DS first debuted, that there'd be a tabletop RPG system that could be managed by the DS. Each player would have a DS that would manage their character and some of the games mechanics. The DM would also have a DS that was running the campaign, as well as triggering combats and other mechanical effects. The DM would still run the campaign, describe the situations and act as the NPCs, the DS's would handle maps and combat and resources. |
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SnappyNipples
said @ 7:51pm GMT on 2nd Sep
I am sadden that City of Heroes is going under. It's the only mmo that I like. Besides that mmo I do like the occasional fps, adventure/rpg, car/flight sims. My gaming box is an i7 990, 24 gb ram, sabertooth mobo, nvidia 580 gpu. To be honest I might actually wear this setup out before any upgrades become necessary. Currently I'm playing Mass Effect 1-3, can't wait to finish with three so I can scrape origin off my machine with a stick. Ivan live with steam since it does allow game play offline, but with origin it kills my ME 3 game when it loses connection. Feh to that. |
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cyrano
said @ 3:28am GMT on 3rd Sep
[Score:1 Hot Pr0n]
Homeworld 3 |
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chold_numa
said @ 10:00am GMT on 3rd Sep
[Score:1 Hot Pr0n]
Alpha Centauri 2 now that I think about it. Civilization with future technology and a plot. What's not to like? Also, if they could release it on Steam with the expansion I never got to play, that'd just be the icing on the cake. Also, I have a soft spot for Fury of the Furries, a side scrolling puzzle platformer, which no one seems to make anymore (download link). I suspect that the primitive graphics don't work well on modern displays. Also, while we're here, I'd like another Relentless/Little Big Adventure/Twinsen's Oddessy game. Which, just browsing around now looking for a link, it looks like that *may* be on the cards, in which case, I say, please finish it so I can give you money. |
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Silent
said @ 10:52am GMT on 3rd Sep
I want a game like Roku's Reward. |
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lilmookieesquire
said @ 5:29am GMT on 5th Sep
I was waiting for another kid to push him over and get the stuff. |
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ithaqua10
said @ 1:38pm GMT on 3rd Sep
Would love to see an update to Skies of Arcadia, but to truly make it, I think it still needs to be on the dreamcast for the mini game on the controller/storage cartridge. Would love it to be on current gen or even better is next gen console, but right now only one i see pulling it off on a controller is Nintendo (forget the name of that new one from e3 this year) who i think dropped the ball on their attempt at a sequel on n64. Maybe ps3/vita, but buying a second game system to play proper mini games doesn't seem realistic. |
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proppat
said @ 4:36pm GMT on 3rd Sep
E.V.O.: The Search for Eden 2. With a modern graphics engine and built in logic to gradually evolve limbs in whichever way you decide to have your XP allocated, it could be one of the most interesting games ever. The old SNES game is still one of my favorites. |
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Barnabas_Truman
said @ 6:55pm GMT on 3rd Sep
Really I'd be happy to see Total Annihilation, Starcraft, and Alpha Centauri rebuilt to run on a modern Mac. |
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cb361
said @ 7:56pm GMT on 3rd Sep
Myth III, but developed by Bungie. Or even a few more of the comics, if they filled in some of gaps in that mythos. |
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jutetrea
said @ 4:05am GMT on 4th Sep
An updated version of D&D online An updated version of Evil Genius - STILL love that game Any skyrim/fallout open world fantasy/sci-fi genre. With that said, wish they'd spend a bit more effort on quest and NPC design - a bit of of randomness and depth would be appreciated. |
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lilmookieesquire
said @ 5:26am GMT on 5th Sep
[Score:1 Underrated]
River City Randsom |
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lilmookieesquire
said @ 9:10am GMT on 5th Sep
No no. Wait. I forgot about SHADOW GATE. That is my favorite game. |
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Barnabas_Truman
said @ 10:02am GMT on 5th Sep
[Score:1 Interesting]
APPLE CIDER SPIDER |