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Thursday, 27 September 2007
SensibleInnsmouth Epilogue - Day 12
quote [ If I am mad, it is mercy! May the gods pity the man who in his callousness can remain sane to the hideous end! ]
The bus out of Newburyport was busier than I had been led to believe, and I had to push my way to the front of the crowd to ensure that I could take my appointed place. When I was safely seated at the back, my mind returned as it always does to Innsmouth, now only a few miles down the coast road.
[mafia game] [by cb361@10:21amGMT] [+10 Good] A married couple occupied the seat in front, and to my satisfaction I saw that the morning newspaper under the gentleman’s arm had a grainy photograph of Arkham Sanitarium on the front page. I didn’t need to read the papers, my sources were far more reliable, but it pleased me to know that news of my exploits was reaching the common herd. I had hoped to make the Sanitarium a place of serenity and wellbeing, a place where I would cure once and forever the stain of lunacy spreading through the world. Alas, it was not to be. I had spared my Judas, and I had of course received his kiss in return. I thought Doctor Howard was cured, but the seed of his lunacy remained within him and he had spread it among my staff who I had cured with my own hands, turning them against me with his lies. But I had seen more clearly than he knew, the Innsmouth notebooks had foretold the fate of Arkham Sanitarium. There was no point fighting against fate, all that was required of me was a carefully placed oil lamp, and judicious exit, locking the gates after me. The blaze had been visible for miles, and although well meaning citizens might run hither outside, they were too late. Far too late. No survivors they said, but Doctor Howard must also have survived, somehow. That was in the journal as well, although I didn’t realise it the time. My mistake was in thinking that my patient’s stories were from the past, an assumption of two-dimensional thinking. Oh yes, Doctor Howard would have survived. On our final meeting I had dubbed him The Great Yam Heist, and told him that I would hunt him down in Innsmouth. He would be there, for certain, the murderer spreading his lies. I wonder what goes on his head; perhaps he believes our roles are reversed and that he is hunting me. An amusing notion, but there’s no accounting for sanity. I stared at the young bus driver for quite some time, as he chatted to some housewife or other, her lap laden with groceries. dualscimitars didn’t look as had been described to me, but that was no doubt all part of his fishy disguise. This time he wouldn’t have the chance to escape Innsmouth for the welcoming abyss, I would see to that. The bus was filling up now, but I resisted the temptation to start trying to pick out the Deep Ones that I knew must be among us. There would be time enough for that when we reached Innsmouth. The future had been vouchsafed, and I knew that I would prevail in my endeavour. The young wife in front of me was reading something, and I bent my neck to see the title of the novel. ‘At the Mountains of Sensibility; 2008’. I wondered briefly what it meant, and dismissed it. What cared I for another’s jottings, when I was making history in the flesh? My own journal was lost in the blaze, but I remember each word I had written in it. For this journey, though, I had furnished myself with a notepad to record my experiences. I licked my pencil, and smiled, and then began to write. We left Newburyport and the day was warm and sunny, but the landscape of sand and sedge-grass, and stunted shrubbery became more and desolate as we proceeded. Once in a while I noticed dead stumps and crumbling foundation-walls above the drifting sand. This was once a fertile and thickly-settled countryside, and the change was thought by simple folk to have a dark connection with hidden forces of evil… Men of broader intellect know that there is no sharp distinction betwixt the real and the unreal... Thank you to everybody for playing, and we hope that the audience and participants have enjoyed SensibleInnsmouth as much as we - eightysix and cb361 The cast : Deep Ones: 37. 13ullet - Aviator Deep One Leader 21. juju - Town Prostitute - Deep One Investigator 20. foobar - Fireman - Deep One Evangelist 1. The Iron Rite - Drunkard - Deep One Thief 25. DirtyBirdy - Big Game Hunter - Deep One 43. logistics_wf9 - Gideon - Deep One 16. headlessfriar Sculptor - Lone Deep One 28. DefianceFalcon - Hotel Clerk - Lone Deep One (Sleeper) 29. dualscimitars - Bus Driver - Lone Deep One 34. badgerbaiter - Aristocrat - Lone Deep One 41. Kimota - Police Officer - Long Deep One 22. Eru - Gambler - Sleeper Killed with the Talisman 3. justus - Store Owner- Deep One Sleeper 36. DeadCarbonCopy - Deep One (Sleeper) Committed suicide 49. Wren - Circus Ringmistress - Deep One (Sleeper) Committed suicide 50. Context Fisherman - Deep One (Sleeper) 11. eskimonoise - Musician - Deep One Heretic Humans: 19. RecnaMoruen - Waiter Dreamer 38. CapnSilver - Barman - Human (Originally Dreamer) 23. remiq - Circus Acrobat - Dreamer 47. Philistine - Bookstore Assistant - Dreamer 46. blindnerd Lawyer - Dreamer 48. KingPellinore - Explorer - Asylum Doctor 30. The Great Yam Heist - Parapsychologist - Serial Killer 14. Jewbacchus Circus Fortune Teller - Investigator (killed by xenophobia) 13. jadedobelisk - Librarian- Investigator 5. misanthrope - Landlord - Protector and Investigator 24. Dismortis - Pharmacist - Protector (Martyr) 26. The Cooler - Egyptologist - Protector 7. Stratafyre - Gold Buyer - Protector 31. Aidentas - Cryptozoologist - Human (Blocker) 4. equinophobe - Smuggler - Masonic Leader 45. gmg - Circus Freak - Mason Killed with the Shovel 6. nibbon - Bookstore Owner - Mason 33. verycleanteeth - Journalist - Mason Killed with the Dagger 17. Alacron - Mayor Mason 9. radioelectric - Inventor - Mason (Thief) 18. -_- - Actor - Witch Doctor 40. Araneidae - Archaelogist - Reanimator 39. skainsmate - Captain - Mark Writer 32. Zelgius - Astronomer - First Vigilante 8. kishi - Deep Sea Diver - Second Vigilante 10. rash1 - Undertaker 12. Dooming Doom - Antiquarian - Human Thief (Died from Masonic Knife) 2. assbastard - Horror Writer - Human (Thief) 15. thumble - Missionary - Human (Thief) (killed by xenophobia) 27. wtjones - Butler - Human 35. qtemo - Printer - Thief 42. redemption - Teacher - Human Thief and Dreamer And: 44. lilmookieesquire - Poet - Finger Biter Lynched killed by Lunatic Serial Killer killed by Vigilante killed by the Deep Ones killed by someone else Day 0 - http://sensibleerection.com/entry.php/66616 Day 1 - http://sensibleerection.com/entry.php/66676 Day 2 - http://sensibleerection.com/entry.php/66732 Day 3 - http://sensibleerection.com/entry.php/66797 Day 4 - http://sensibleerection.com/entry.php/66864 Day 5 - http://sensibleerection.com/entry.php/66916 Day 6 - http://sensibleerection.com/entry.php/66939 Day 7 - http://sensibleerection.com/entry.php/67003 Day 8 - http://sensibleerection.com/entry.php/67045 Day 9 - http://sensibleerection.com/entry.php/67095 Day 10 - http://www.sensibleerection.com/entry.php/67155 Day 11 - http://www.sensibleerection.com/entry.php/67196 Rules - http://sensibleerection.com/profile.php/28323 Player list and recaps - http://sensibleerection.com/profile.php/6686 |
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cb361
said @ 10:26am GMT on 27th Sep
The discussions groups are now open, and are as follows: Deep Ones http://groups.google.com/group/demonstrably-devious-department-of-damp-dudes Masons http://groups.google.com/group/moral-multitude-of-mightily-mystic-members Circus http://groups.google.com/group/circuitously-canonical-circle-of-caricaturist-comrades Ghosts http://groups.google.com/group/gregarious-group-for-gargling-ghosts Towards the end of the game I forgot to invite some players to the ghosts group. My apologies; it was in no way personal. |
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CapnSilver
said @ 11:15am GMT on 27th Sep
Of course it wasn't personal |
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cb361
said @ 11:17am GMT on 27th Sep
You're mistaking me for somebody whose properly organised, and I don't even know who joined and who didn't. I guess I missed you off... |
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sythe
said @ 1:15pm GMT on 27th Sep
"Plus I'd like to continue my pattern of killing him before he suspects me. ;-)" ....your ass is grass juju. |
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juju
said @ 2:11pm GMT on 27th Sep
Hehehe, I wrote that knowing you'd be guaranteed to read it. It's truly a sign of respect that I felt I was safest with you dead ;-) |
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cb361
said @ 10:28am GMT on 27th Sep
The PMs that went out to players are (or should have been) as follows: Welcome to SensibleInnsmouth. Please take a moment to read through the rules of the game in http://www.sensibleerection.com/profile.php/28323 . You don’t need to remember everything, but it will improve your enjoyment if you familiarise yourself with the parts that directly effect you. There is a strict no PM rule. Please respect this as it improves the game for everybody. If you die in the game, please restrict yourself to discussing non-game matters. Do not discuss strategy and never reveal any information that you had discovered. Details of your role in the game follow. You are free to reveal any information in public that you choose to, but copying and pasting these details verbatim is considered resignation from the game. To 13ullet Job Title : Aviator Race : Deep One Role : Deep One Leader Alignment : Deep One Starting Group : Deep One Circle Intrinsic Abilities : Deep One Contact Liabilities : Personal Quest : To successfully Contact at least three new Deep Ones Possessions : Modifiers : Appears as Vanilla Human to Investigation. Breaks ties in the Deep One voting. Winning Conditions : Deep One Circle equals or outnumbers all other players Tips : To perform the Deep One Contact Action, PM the referee. Doing so reveals your Deep One Identity to the Subject, whether or not they are Deep One or Human. To be admitted to the Deep One Discussion Group, please PM the referee with your valid email address To juju Job Title : Town Prostitute Race : Deep One Role : Deep One Investigator Alignment : Deep One Starting Group : Deep One Circle Intrinsic Abilities : Investigation Liabilities : Personal Quest : There is a Town Investigator who is xenophobic and will die if you Investigate him/her. Your Quest is to bring about their death in this way. Possessions : Winning Conditions : Deep One Circle equals or outnumbers all other players Tips To perform the Investigation Action, PM the referee. Your Investigation only reveals species. To be admitted to the Deep One Discussion Group, please PM the referee with your valid email address To The Iron Rite Job Title : Drunkard Race : Deep One Role : Deep One Thief Alignment : Deep One Starting Group : Deep One Circle Intrinsic Abilities : Theft Liabilities : Personal Quest : When the game finishes, the Tiara must be held by a surviving Deep One or Lone Deep One. Possessions : Winning Conditions : Deep One Circle equals or outnumbers all other players Tips: To perform the Theft Night-Action, PM the referee. To be admitted to the Deep One Discussion Group, please PM the referee with your valid email address To foobar Job Title : Fireman Race : Deep One Role : Deep One Evangelist Alignment : Deep One Starting Group : Deep One Circle Intrinsic Abilities : Investigation Liabilities : Personal Quest : Recruit either a Mason or a Human Investigator Possessions : Winning Conditions : Deep One Circle equals or outnumbers all other players To perform the Forcible-Recruit Night Action, PM the referee. To be admitted to the Deep One Discussion Group, please PM the referee with your valid email address To logistics_wf9 Job Title : Gideon Race : Deep One Role : Deep One Alignment : Deep One Starting Group : Deep One Circle Intrinsic Abilities : Liabilities : Somebody somewhere wants you dead in spite of any evidence. Personal Quest : You hate the Missionary. The Missionary must be publicly lynched before you die. The Missionary knows that somebody hates them. Possessions : Modifiers : Winning Conditions : Deep One Circle equals or outnumbers all other players To be admitted to the Deep One Discussion Group, please PM the referee with your valid email address To DirtyBirdy Job Title : Big Game Hunter Race : Deep One Role : Deep One Alignment : Deep One Starting Group : Deep One Circle Intrinsic Abilities : Liabilities : Journalist knows that somebody hates them and if they guess it is you, they get an Investigation of you. Personal Quest : You hate the Journalist. The Journalist must be publicly lynched before you die. The Journalist knows that somebody hates them Possessions : Modifiers : Winning Conditions : Deep One Circle equals or outnumbers all other players To be admitted to the Deep One Discussion Group, please PM the referee with your valid email address To headlessfriar Job Title : Sculptor Race : Deep One Role : Lone Deep One Alignment : Deep One Starting Group : Intrinsic Abilities : Deep One Contact Liabilities : Personal Quest : Contact or be Contacted by someone in the Deep One Circle Modifiers : Winning Conditions : Deep One Circle equals or outnumbers all other players Tips : To perform the Deep One Contact Action, PM the referee. Doing so reveals your Deep One Identity to the Subject, whether or not they are Deep One or Human. To Eru Job Title : Gambler Race : Deep One Role : Lone Deep One Alignment : Deep One Starting Group : Intrinsic Abilities : Deep One Contact Liabilities : Personal Quest : Contact or be Contacted by someone in the Deep One Circle Possessions : Modifiers : Winning Conditions : Deep One Circle equals or outnumbers all other players Tips : To perform the Deep One Contact Action, PM the referee. Doing so reveals your Deep One Identity to the Subject, whether or not they are Deep One or Human. To dualscimitars Job Title : Bus Driver Race : Deep One Role : Lone Deep One Alignment : Deep One Starting Group : Intrinsic Abilities : Deep One Contact Liabilities : Personal Quest : Contact or be Contacted by someone in the Deep One Circle Possessions : Modifiers : Winning Conditions : Deep One Circle equals or outnumbers all other players Tips : To perform the Deep One Contact Action, PM the referee. Doing so reveals your Deep One Identity to the Subject, whether or not they are Deep One or Human. To badgerbaiter Job Title : Aristocrat Race : Deep One Role : Lone Deep One Alignment : Deep One Starting Group : Intrinsic Abilities : Deep One Contact Liabilities : Personal Quest : Contact or be Contacted by someone in the Deep One Circle Possessions : Modifiers : Winning Conditions : Deep One Circle equals or outnumbers all other players Tips : To perform the Deep One Contact Action, PM the referee. Doing so reveals your Deep One Identity to the Subject, whether or not they are Deep One or Human. To Context Job Title : Fisherman Race : ? Role : Sleeper/Dreamer Alignment : Town Starting Group : Liabilities : Personal Quest : Get Investigated to discover your true Race/Alignment. If you are Deep One, you must still Contact the Deep One Circle to achieve your Quest. Possessions : Modifiers : Winning Condition : Town must eliminate the Deep One Circle. _IF_ you become a Deep One, the Deep One Circle must equals or outnumber all other players To Wren Job Title : Ringmaster Race : ? Role : Sleeper/Dreamer Alignment : Town Starting Group : Intrinsic Abilities : Nominate Liabilities : Personal Quest : Get Investigated to discover your true Race/Alignment. If you are Deep One, you must still Contact the Deep One Circle to achieve your Quest. PLUS YOU MUST ALSO : Somebody in the game hates you and wants you dead no matter the evidence. Nominate this person correctly and get free Investigation of them and complete this part of your Quest Possessions : Modifiers : Winning Condition : Town must eliminate the Deep One Circle. _IF_ you become a Deep One, the Deep One Circle must equals or outnumber all other players Tips: To be admitted to the Circus Discussion Group, please PM the referee with your valid email address To justus Job Title : Store Owner Race : ? Role : Sleeper/Dreamer Alignment : Town Starting Group : Intrinsic Abilities : Liabilities : Personal Quest : Get Investigated to discover your true Race/Alignment. If you are Deep One, you must still Contact the Deep One Circle to achieve your Quest. PLUS YOU MUST ALSO : You love the MAYOR. Keep the MAYOR alive. If they die for any reason, you cannot achieve your Personal Quest! Possessions : Modifiers : Winning Condition : Town must eliminate the Deep One Circle. _IF_ you become a Deep One, the Deep One Circle must equals or outnumber all other players To Kimota Job Title : Police Officer Race : ? Role : Sleeper/Dreamer Alignment : Town Starting Group : Intrinsic Abilities : Liabilities : Personal Quest : Get Investigated to discover your true Race/Alignment. If you are Deep One, you must still Contact the Deep One Circle to achieve your Quest. Possessions : Modifiers : Winning Condition : Town must eliminate the Deep One Circle. _IF_ you become a Deep One, the Deep One Circle must equals or outnumber all other players To DeadCarbonCopy Job Title : Museum Curator Race : ? Role : Sleeper/Dreamer Alignment : Town Starting Group : Intrinsic Abilities : Theft Liabilities : Personal Quest : Get Investigated to discover your true Race/Alignment. If you are Deep One, you must still Contact the Deep One Circle to Achieve your Quest. PLUS YOU MUST ALSO Finish the game alive and possessing the Tiara. _IF_ you are found to be a Deep One, it also counts if another Deep One survives with the Tiara Possessions : Modifiers : Winning Condition : Town must eliminate the Deep One Circle. _IF_ you become a Deep One, the Deep One Circle must equals or outnumber all other players To DefianceFalcon Job Title : Hotel Clerk Race : ? Role : Sleeper/Dreamer Alignment : Town Starting Group : Intrinsic Abilities : Theft Liabilities : Personal Quest : Get Investigated to discover your true Race/Alignment. If you are Deep One, you must still Contact the Deep One Circle to Achieve your Quest. PLUS YOU MUST ALSO Finish the game alive and possessing the Tiara. _IF_ you are found to be a Deep One, it also counts if another Deep One survives with the Tiara Possessions : Winning Condition : Town must eliminate the Deep One Circle. _IF_ you become a Deep One, the Deep One Circle must equals or outnumber all other players To eskimonoise Job Title : Musician Race : Deep One Role : Heretic Alignment : Town Starting Group : Intrinsic Abilities : Liabilities : Personal Quest : Your Quest is to go public with the name of a Deep One that you have discovered yourself. Possessions : Modifiers : Winning Condition : Town must eliminate the Deep One Circle To redemption Job Title : Teacher Race : ? Role : Sleeper/Dreamer Alignment : Town Starting Group : Intrinsic Abilities : Theft Liabilities : Personal Quest : Get Investigated to discover your true Race/Alignment. If you are Deep One, you must still Contact the Deep One Circle to achieve your Quest. PLUS YOU MUST ALSO Finish the game alive and possessing the Tiara. _IF_ you are found to be a Deep One, it also counts if another Deep One survives with the Tiara Possessions : Modifiers : Winning Condition : Town must eliminate the Deep One Circle. _IF_ you become a Deep One, the Deep One Circle must equals or outnumber all other players To CapnSilver Job Title : Barman Race : ? Role : Sleeper/Dreamer Alignment : Town Starting Group : Intrinsic Abilities : Liabilities : Personal Quest : Get Investigated to discover your true Race/Alignment. If you are Deep One, you must still Contact the Deep One Circle to achieve your Quest. PLUS YOU MUST ALSO You hate the Smuggler, who has you over a supply barrel. The Smuggler must die before you do. The Smuggler knows that somebody somewhere hates them. Possessions : Winning Condition : Town must eliminate the Deep One Circle. _IF_ you become a Deep One, the Deep One Circle must equals or outnumber all other players To remiq Job Title : Circus Acrobat Race : ? Role : Sleeper/Dreamer Alignment : Town Starting Group : Intrinsic Abilities : Liabilities : Personal Quest : Get Investigated to discover your true Race/Alignment. If you are Deep One, you must still Contact the Deep One Circle to achieve your Quest. PLUS YOU MUST ALSO You are in love with the Waiter. To achieve your quest you need to keep the Waiter alive until the end of the game. Possessions : Modifiers : Winning Condition : Town must eliminate the Deep One Circle. _IF_ you become a Deep One, the Deep One Circle must equals or outnumber all other players Tips : To be admitted to the Circus Discussion Group, please PM the referee with your valid email address To RecnaMoruen Job Title : Waiter Race : ? Role : Sleeper/Dreamer Alignment : Town Starting Group : Intrinsic Abilities : Liabilities : Somebody somewhere hates you and wants you dead, in spite of any evidence. Personal Quest : Get Investigated to discover your true Race/Alignment. If you are Deep One, you must still Contact the Deep One Circle to achieve your Quest. Possessions : Modifiers : Winning Condition : Town must eliminate the Deep One Circle. _IF_ you become a Deep One, the Deep One Circle must equals or outnumber all other players To Philistine Job Title : Bookstore Assistant Race : ? Role : Sleeper/Dreamer Alignment : Town Starting Group : Intrinsic Abilities : Liabilities : Personal Quest : Get Investigated to discover your true Race/Alignment. If you are Deep One, you must still Contact the Deep One Circle to achieve your Quest. PLUS YOU MUST ALSO The Book Store Owner has some sort of secret. You must discover what it is while the player is still alive. An Investigation would suffice. Possessions : Modifiers : Winning Condition : Town must eliminate the Deep One Circle. _IF_ you become a Deep One, the Deep One Circle must equals or outnumber all other players To SiryumYum Job Title : Lawyer Race : ? Role : Sleeper/Dreamer Alignment : Town Starting Group : Intrinsic Abilities : Liabilities : Personal Quest : Get Investigated to discover your true Race/Alignment. If you are Deep One, you must still Contact the Deep One Circle to achieve your Quest. PLUS YOU MUST ALSO You hate the Waiter. The Waiter must die before you. The Waiter knows that somebody somewhere hates them. Possessions : Modifiers : Winning Condition : Town must eliminate the Deep One Circle. _IF_ you become a Deep One, the Deep One Circle must equals or outnumber all other players To Jewbacchus Job Title : Circus Fortune Teller Race : Human Role : Investigator Alignment : Town Starting Group : Intrinsic Abilities : Investigate Liabilities : XENOPHOBIC – If Investigated by a Deep One, you will die! Personal Quest : To publicly reveal the identity of an undiscovered Deep One Possessions : Modifiers : Winning Condition : Town must eliminate the Deep One Circle. Tips : To be admitted to the Circus Discussion Group, please PM the referee with your valid email address To jadedobelisk Job Title : Librarian Race : Human Role : Investigator Alignment : Town Starting Group : Intrinsic Abilities : Investigate Liabilities : Personal Quest : To publicly reveal the identity of an undiscovered Deep One Possessions : Modifiers : Winning Condition : Town must eliminate the Deep One Circle. To The_Cooler Job Title : Egyptologist Race : Human Role : Protector Alignment : Town Starting Group : Intrinsic Abilities : Protection Liabilities : Personal Quest : To Protect a Human/Heretic from Death during the game, but not the Serial Killer Possessions : Hot Potato Modifiers : Winning Condition : Town must eliminate the Deep One Circle. Hot Potato : It’s a curse that will take effect on a certain day! You must nominate someone to give this to at Night or you will die. Hot Potato : On the appointed day, the Hot Potato will take effect in the night, before you have a chance to pass it on. Hot Potato : Passing on the Potato requires a Night Action. You cannot perform any other Night Action tonight. To Stratafyre Job Title : Gold Buyer Race : Human Role : Protector Alignment : Town Starting Group : Intrinsic Abilities : Protection Liabilities : XENOPHOBIC – If Investigated by a Deep One, you will die! Personal Quest : To Protect a Human/Heretic from Death during the game but not the Serial Killer Possessions : Modifiers : Winning Condition : Town must eliminate the Deep One Circle. To Aidentas Job Title : Cryptozoologist Race : Human Role : Blocker Alignment : Town Starting Group : Intrinsic Abilities : Block Liabilities : Personal Quest : To Protect a Human/Heretic from Death during the game Possessions : Modifiers : Winning Condition : Town must eliminate the Deep One Circle. To The_Great_Yam_Heist Job Title : Parapsychologist Race : Human Role : Serial Killer Alignment : none Starting Group : Intrinsic Abilities : Kill Liabilities : If Nominated by the Asylum Doctor, you are removed from the game. Personal Quest : To either personally kill the Asylum Doctor, or be the last remaining player. Possessions : Modifiers : Winning Condition : Be the last remaining player To KingPellinore Job Title : Explorer Race : Human Role : Asylum Doctor Alignment : Town Starting Group : Intrinsic Abilities : Nominate Liabilities : Personal Quest : To Nominate the Serial Killer. Possessions : Modifiers : Winning Condition : Town must eliminate the Deep One Circle. To -_- Job Title : Actor Race : Human Role : Witch Doctor Alignment : Town Starting Group : Intrinsic Abilities : Nominate Liabilities : Personal Quest : To use the Talisman to kill a Deep One Possessions : Modifiers : Winning Condition : Town must eliminate the Deep One Circle. Tip : The identity of who is carrying the Talisman will be revealed to you in a PM. You may choose to activate the Talisman to kill the player holding it. To Zelgius Job Title : Astronomer Race : Human Role : Vigilante Alignment : Town Starting Group : Intrinsic Abilities : Liabilities : If you fail to kill at least one Deep One with your first five bullets, your final Night Kill is automatically for yourself. Personal Quest : To use the Revolver to kill at least one Deep One Possessions : Revolver and six bullets Modifiers : Winning Condition : Town must eliminate the Deep One Circle. To doramos Now Misanthrope! Job Title : Landlord Race : Human Role : Alignment : Town Starting Group : Intrinsic Abilities : Protect & Investigate Liabilities : The Antiquarian is your illegitimate child. You automatically suicide next night if Antiquarian dies for any reason! Someone in the game wants you dead, in spite of any evidence. Personal Quest : Possessions : Modifiers : Winning Condition : Town must eliminate the Deep One Circle. Tip : You can Protect or Investigate a player, but _not_ both To wtjones Job Title : Butler Race : Human Role : Alignment : Town Starting Group : Intrinsic Abilities : Liabilities : Personal Quest : You hate the landlord with a secret passion. Quest is to indirectly achieve death of the Landlord player Possessions : Dagger (single use kill-object) Modifiers : You May not attack Landlord directly, or vote to kill Landlord. Winning Condition : Town must eliminate the Deep One Circle. Tip : The Landlord has an illegitimate child somewhere in the game, and will commit suicide if that player dies. To perform a Night-Kill with your dagger, PM the referee. To skainsmate Job Title : Captain Race : Human Role : Mark Writer Alignment : Town Starting Group : Intrinsic Abilities : Nominate (just once) Liabilities : Personal Quest : To reveal the name of a confirmed Deep One who has not already been made public. Possessions : Modifiers : Receives automatic Investigation of player who acquires the Invisible Mark Winning Condition : Town must eliminate the Deep One Circle. Tip : On day 1 you _must_ Nominate the player to carry your Invisible Mark or lose this Power. To equinophobe Job Title : Smuggler Race : Human Role : Masonic Leader Alignment : Town Starting Group : Masons Intrinsic Abilities : Liabilities : Personal Quest : To kill a Deep One with your Masonic Knife Possessions : Masonic Knife Winning Condition : Town must eliminate the Deep One Circle. Tip : To perform a Night-Kill with your knife, PM the referee. If you accidentally kill a true Human, the knife will kill you. Tip : To be admitted to the Mason Discussion Groups, please PM the referee with your valid email address To nibbon Job Title : Bookstore Owner Race : Human Role : Mason Alignment : Town Starting Group : Masons Intrinsic Abilities : Winning Condition : Town must eliminate the Deep One Circle. Personal Quest : You are curious and intrigued about the Book Store Assistant. Learn what their race/alignment is without them dying. Possessions : Tip : To be admitted to the Mason Discussion Groups, please PM the referee with your valid email address To gmg Job Title : Circus Freak Race : Human Role : Mason Alignment : Town Starting Group : Masons Intrinsic Abilities : Liabilities : The Circus Ringmaster knows that somebody in the game hates them, and if they can guess that it is you, they get a free Investigation of you Personal Quest : You hate the Circus Ringmaster. The Ringmaster must die before you. The Ringmaster knows that somebody somewhere hates them. Possessions : Modifiers : Tips : To be admitted to the Circus + Mason Discussion Groups, please PM the referee with your valid email address Winning Condition : Town must eliminate the Deep One Circle. To Alacron Job Title : Mayor Race : Human Role : Mason Alignment : Town Starting Group : Masons Intrinsic Abilities : Liabilities : Somebody somewhere wants you dead, in spite of any evidence. XENOPHOBIC – If Investigated by a Deep One, you will die! Personal Quest : You hate the Antiquarian and want them Publicly lynched while you are still alive to see it. If they are killed in any other way, you cannot complete your quest. Possessions : Tip : To be admitted to the Mason Discussion Groups, please PM the referee with your valid email address Winning Condition : Town must eliminate the Deep One Circle. To Dooming Doom Job Title : Antiquarian Race : Human Role : Alignment : Town Starting Group : Intrinsic Abilities : Theft Liabilities : Someone in the game wants you dead, in spite of any evidence. Personal Quest : You hate the Mayor and want them Publicly lynched while you are still alive to see it. If they are killed in any other way, you Winning Condition : Town must eliminate the Deep One Circle. To verycleanteeth Job Title : Journalist Race : Human Role : Journalist Alignment : Town Starting Group : Masons Intrinsic Abilities : Nominate Liabilities : Personal Quest : Somebody in the game hates you and wants you dead no matter the evidence. Nominate this person correctly and get free Investigation of them and complete your Quest Possessions : Tip : To be admitted to the Mason Discussion Groups, please PM the referee with your valid email address Tip : To Nominate a player as hating you, PM the Referee Winning Condition : Town must eliminate the Deep One Circle. : To dangerm00se Job Title : Deep Sea Diver Race : Human Role : Alignment : Town Starting Group : Intrinsic Abilities : Nominate Liabilities : If Finger Biter bites you, you lose your nominate ability and cannot complete your quest. Personal Quest : You are trying to hunt down Finger Biter. Nominate this player correctly to remove him/her from the game and complete your quest. Possessions : Winning Condition : Town must eliminate the Deep One Circle. Tip : To Nominate a player as Finger Biter, PM the Referee To radioelectric Job Title : Inventor Race : Human Role : Mason Alignment : Town Starting Group : Masons Intrinsic Abilities : Nominate Liabilities : Personal Quest : Survive Game with Tiara Possessions : Tip : To be admitted to the Mason Discussion Groups, please PM the referee with your valid email address Winning Condition : Town must eliminate the Deep One Circle. To assbastard Job Title : Horror Writer Race : Human Role : Professional Thief Alignment : Town Starting Group : Intrinsic Abilities : Theft Liabilities : Personal Quest : Survive Game with Tiara Possessions : Tiara Modifiers : Winning Condition : Town must eliminate the Deep One Circle. To thumble Job Title : Missionary Race : Human Role : Professional Thief Alignment : Town Starting Group : Intrinsic Abilities : Theft Liabilities : Somebody somewhere wants you dead in spite of any evidence. Liabilities : Personal Quest : Gideon must die before you. The Gideon knows that somebody hates them. Winning Condition : Town must eliminate the Deep One Circle. To rash1 Job Title : Undertaker Race : Human Role : Profession Thief Alignment : Town Starting Group : Intrinsic Abilities : Theft Liabilities : Personal Quest : Survive Game with Tiara Possessions : Shovel (single use killing object) + Talisman Winning Condition : Town must eliminate the Deep One Circle. Tips : To Night Kill a player with your killing Object, PM the referee Talisman Info’ : You have the Talisman. You are granted an Investigation of another player, and you will pass the Talisman to that person. Talisman Info’ : If you fail to pass the Talisman on, you will be killed. PM the referee to indicate who to investigate and to pass the Talisman to. Talisman Info’ : If you reveal that you possess the Talisman whilst you still have it, you will lose the ability to perform any Night Action for the rest of the game. Talisman Info’ : If you reveal who you passed the Talisman onto whilst that person still has it, you will lose the ability to perform any Night Action for the rest of the game. To qtemo Job Title : Printer Race : Human Role : Professional Thief Alignment : Town Starting Group : Intrinsic Abilities : Theft Liabilities : XENOPHOBIC – If Investigated by a Deep One, you will die! Personal Quest : Survive Game with Tiara Possessions : Modifiers : Winning Condition : Town must eliminate the Deep One Circle. To Dismortis Job Title : Pharmacist Race : Human Role : Martyr Alignment : Town Starting Group : Intrinsic Abilities : Protection Liabilities : XENOPHOBIC – If Investigated by a Deep One, you will die! Personal Quest : Sacrifice self to Protect a Genuine Town Aligned Player Possessions : Winning Condition : Town must eliminate the Deep One Circle. To Valen_85 Job Title : Archaeologist Race : Human Role : Reanimator Alignment : Town Starting Group : Intrinsic Abilities : Liabilities : Personal Quest : To reanimate a Human yourself Possessions : Reanimation Agent. - This object allows the bearer to perform one reanimation on one Human Player who has died during the previous 24 game-hours. Reanimated players lose their possessions and any special role. Modifiers : If Reanimation Agent is stolen, you gain the Theft Ability until such time as you have recovered it, or somebody else uses it. Winning Condition : Town must eliminate the Deep One Circle. To todde Job Title : Poet Race : Role : Finger Biter Alignment : Town Starting Group : Intrinsic Abilities : Nominate Player to bite finger of Liabilities : Somebody somewhere is hunting Finger Biter. If they successfully Nominate you, you’re dead. Bite their finger off to stop them nominating you. Personal Quest : To assemble eight fingers from eight different players before the end of the game Possessions : Modifiers : If bitten players + self ever outnumber all other players, you are the sole winner of the game! Tip : PM the referee with the name of the player to bite. Winning Condition : Town must eliminate the Deep One Circle. |
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eskimonoise
said @ 11:12am GMT on 27th Sep
So when alacron investigated me, he was told I was the heretic? I was thought I'd be revealed as a plain deep one, now I wish I'd said bollocks to my personal quest and not acted like a crazy person. |
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Alacron
said @ 6:49am GMT on 28th Sep
it does seem kind of counter intuitive, but we would have just had you killed if I found out that you were a deep one only, without the heretic part. |
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Philistine
said @ 12:26pm GMT on 27th Sep
Heh heh, I got the bad paste... I tried to give that away too! |
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thumble
said @ 4:19am GMT on 28th Sep
Yyyyyeah see even in that summary it doesn't say I had xenophobia. |
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thumble
said @ 4:21am GMT on 28th Sep
But I am glad that my death didn't fulfil logistic's PQ hah. |
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juju
said @ 4:29am GMT on 28th Sep
Yeah, sorry about killing you (kinda) it would suck to die so early. A fate I think I'll probably get to experience for several cycles to burn off my karma from this game. |
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headlessfriar
said @ 10:32am GMT on 27th Sep
What story is the finger-biter from anyway? I've read a fair bit of Lovecraft, but didn't recognize that role. |
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cb361
said @ 10:38am GMT on 27th Sep
A role playing scenario that somebody developed, and I came across when looking for ideas. http://216.239.59.104/search?q=cache:d9jMiMxD-0AJ:www.chaosium.com/forms/biter.pdf+%22The+head+of+a+finger+biter+is+vaguely+human%22&hl=en&ct=clnk&cd=1&gl=uk&client=firefox-a |
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assbastard
said @ 10:50am GMT on 27th Sep
Best game yet. Thank you both for putting it on! |
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Aidentas
said @ 10:59am GMT on 27th Sep
Well done, good sirs. |
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Aidentas
said @ 11:15am GMT on 27th Sep
Also, sorry everyone for going crazy. I... My character had the syphilis. |
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sythe
said @ 12:28pm GMT on 27th Sep
oooo...just you wait till I GM another game mister. |
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cb361
said @ 11:01am GMT on 27th Sep
Who did what when. Night 1 Aidentas got the cryptogram - Now has a Dark-light camera. If he gets someone of importance, that dude would be fucked up until Aidentas dies. I made a new sheet on the .xls for Day 1 and noted the camera on Aidentas. - skainsmate the mark writer has inscribed his mark on CapnSilver. At the end of Day 1, he will get a free Investigation of CapnSilver. This will reveal to CapnSilver that someone has investigated him, and that he is Town, not Deep One. King Pellionore/Asylum Doctor Nominates rash1 as the Serial Killer. Answer is "no" The Cooler Passes Potato to Iron Rite. Protects CapnSilver radioelectric burgles Dooms Dooms. Doesn't find anything. Dooms Dooms burgles Alacron. Doesn't find anything. Falcon burgles burgles Wren. Doesn't find anything. Aidentas uses Dark-light camera on Jewbacchus. Finds out Jewb is an investigator. Loses Dark-light camera. Zelgius Vigilante/Revolver kills headlessfriar Thumble burgles TheCooler assbastard burgles Todd - no result Juju Deep One Investigates Jewbacchus (clever girl that juju!) Jewbachus changes his Investigation to remiq Yam Heist Serial Kills TheCooler. (Clever bastard that Sythe!) Dismortis martyr-protects CapnSilver. jadeobelisk investigates Kimota. Get's Kimota's Race+PQ etc. Kimota becomes Lone Deep One rash1 burgles jewbachus nothing. Gives Talisman to CapnSilver Redemptiion burgles jewbacchus as well. This town is full of bloody grave robbers Smile verycleanteeth nominated qtemo as the person hateful towards him. incorrect. DCC burgles Jewb. Nothing. qtemo steals from remiq. Nothing. --------------- Headless friar votes to kill Dismortis Badgerbaiter Deep One Kill - CapnSilver JuJu Deep One Kill - SirYumYum Eru Deep One Kill - CapnSilvert Night 2 Iron Rite tossed the Hot Potato to juju (!) KingPellinore nominates Eru as the Serial Killer. Answer "no" lilmookie bites off Aidentas 's finger assbastard steals from aidentas. No result Stratafyre protects Stratafyre Dooming Doom robs Adentas Redemption robs Adentas Radio Electric robs Adentas Thumble robs Adentas Aidentas BLOCKs Dirty Birdy qtemo robs adentas. qtemo actives TOKEN Dismortis MARTYR-PROTECTs CapnSilver Falcon robs dirtybirdy Serial Killer Yam Heist KILLS assbastard. Serial Killer gets Tiara!!!!!! jadedobelisk Investigates Aidentas!!!! rash1 steals from Dooming Doom juju Deep One Investigates Thumble "Human" Verycleanteeth thinks that nibbon hates him. "Wrong" (It's DirtyBirdy) Dead Carbon Copy steals from Kishi zelgius KILLS radioelectric Philistine - Gold Token qtemo - Silver Token qtemo attempts theft off aids - aids has nothing. --------------- Deep One 13ullet votes to kill Dismortis Deep One foobar votes to kill Dismortis Deep One Dirty Birdy votes to kill Dismortis Deep One juju votes to kill Dismortis Night 3 Badgerbaiter wants to Deep One Contact Eskimonoise(!) stratafyre protects self juju passes Hot Potato to rash1 wtjones wants to kill cleanteeth with arabic dagger. Iron Rite wants to steal from Yam Heist. rash1 wants to steal from Yam Heist. DefianceFalcon wants to steal from Yam Heist as well! Redemption wants to steal from DefianceFalcon. Ha! Dooming Doom wants to steal from Yam Heist as well! ! ! ! ! ! qtemo wants to steal from Yam Heist as well! ! ! ! ! ! DeadCarbonCopy steals from CapnSilver - Gets Invisible Mark! Gets Investigates. Finds out he's a Sleeper. So does skainsmate. jadeobelisk investigates foobar! Not a good night for the Deep Ones. lilmookieesquire finger bites qtemo ( right little finger ) verycleanteeth nominates lilmookie as the person who hates him. Wrong (It's DirtyBirdy) Eru (Lone Deep One) uses Talisman to Investigate juju (Deep One) Eru passes Talisman on to CapnSilver. juju Deep One Investigates -_- ( Human ) Serial Killer Yam murders Badgerbaiter Deep One 13ullet votes to kill CapnSilver Deep One juju vote to kill Dooming Doom Deep One DirtyBirdy votes to kill badgerBaiter Deep One foobar votes to kill badgerBaiter Night 4 rash1 passes the Hot Potato on to Dooming Doom. Stratafyre protects jadedobelisk. KingPellinore Nominates Yam Heist as the Serial Killer (Yes) qtemo steals from Iron Rite Iron Rite steals from Dooming Doom Dooming Doom steals from Philistine DefianceFalcon steals from Eru Redemption steals from -_- CapnSilver Investigates Valen85 with the Talisman. Gives Talisman to Eru. Misanthrope Investigates wtjones (We've got too many Investigatory roles I think) jadedobelisk Investigates equinophobe. Kishi guesses that Wren is Finger Biter (no) Lilmookie Finger Biter bites Wren's finger ( left ring finger ) GreatYamSythe kills Kimota. Vigilante Zelgius kills Blind Nerd Deep One juju Deep-One-Investigates : Wren Deep One juju votes to kill : Yam Heist Night 5 Dooming Doom passes the Hot Potato to -_- . Whoever gets it from -_- will die (?) qtemo activates his Silver Token qtemo steals from dualscimitars. defiancefalcon steals from wtjones stratafyre Protects jadedobelisk ! rash1 KILLS gmg with the SHOVEL ! -_- KILLS Eru Zelgius Vigilante kills lilmookiesquire. Deep One juju Investigates - Equinophobe Deep One Dirty Birdy Vote - CapnSilver Deep One juju Vote - CapnSilver Night 6 -_- gives Hot Potato to Zelgius. Vigilante dies. Stratafyre protects jadedobelisk! new reanimator wants to bring KINGPELLINORE back to life. Well that screws up my story plans. vigilante zelgius kills logistics_wf9 jadedo investigates defiance - sleeper, defiance is now lone deep one theft defiance, qtemo steals from rash1 - nothing redemption steals from alacron - nothing dooming doom steals from dualscimitars - nothing alacron wins an investigation/protection/kill deep ones juju investigates araneidrae juju votes for skainsmate Public KingPellinore's reanimation skainsmate death logistics_wf9 death Night 7 Iron Rite steals from eskimonoise (nothing) Zelgius tries to pass Potato to Dual Scimitars (Ha!) rash1 steals from misanthrope stratafyre protects jadedobelisk misanthrope investigates dualscimitars ( Lone Deep One ) jaded investigates -_- ( Witch Doctor ) Dooming_Doom's steals from RecnaMoruen qtemo steals from redemption. (useless chicken bone??) alacron investigates eskimonoise (deep one heretic) Juju : Kill: -_- Investigate: Misanthrope Night 8 Kishi vigilante kills juju stratafyre protects jadeobelisk rash1 steals from equinophobe (gets the masonic knife!) Redemption steals from Araradne (too late) jadeobelisk investigates Justus Dooming Doom steals from rash1 (gets knife ????) juju investigates recnamouern. juju votes to kill eskimonoise. Night 9 DirtyBirdy the new Investigator investigates redemption. qtemo activates token dooming doom activates token (oh dear Wink ) Misanthrope investigates 13ullet kishi murders wtjones strat protects jade rash1 steals from dirtybirdy redemption steals from iron rite jadedo investigates qtemo According to random.org : equinophobe and Araneidae are the new owners of tokens Night 10 qtemo steals from rash1 strat protects jade misanthrope protects Dooming Doom (won't work) redemption steals from Dooming Doom rash1 steals from alacron Dooming Doom MASONIC knifes redemption (bad move) kishi kills DirtyBirdy jade investigates philistine justus Contacts Alacron dirtybirdy investigates kishi justus votes kill Kishi Deep One Iron Rite votes to kill Redemption dirtybirdy votes kill jaded Night 11 Iron Rite votes kill Kishi Philistine gets a green liquid which kills people. Equine gets a green paste which protects people. |
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Stratafyre
said @ 11:06am GMT on 27th Sep
Aw, man! I fail at my PQ. |
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Aidentas
said @ 11:12am GMT on 27th Sep
So... No one got the Cryptonomicon? |
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Jewbacchus
said @ 11:19am GMT on 27th Sep
... I apparently overthought this shit waaay too much. |
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assbastard
said @ 1:03pm GMT on 27th Sep
Who ended up with the tiara? |
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Stratafyre
said @ 11:04am GMT on 27th Sep
I had an absolute blast, and I'm definitely going to be playing in all the games after this, assuming they'll have me. |
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-_-
said @ 11:15am GMT on 27th Sep
Here's the GM waiting list for you then, to the best of my knowledge: Eskimonoise - Sensible Aliens Dioxin - Sensible Necropolis Shiney Things - Sensible Doctor Who -_-/sythe - Sensible Sunnydale Narrenschiff - Sensible Celibacy Badgerbaiter - Sensible Hooligans nibbon - Sensible Jedi Expect Sensible Sunnydale around November. |
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Aidentas
said @ 11:19am GMT on 27th Sep
Er... Eskimonoise - Sensible Aliens Dioxin - Sensible Necropolis Shiney Things - Sensible Doctor Who -_-/sythe - Sensible Sunnyvale Narrenschiff - Sensible Celibacy Badgerbaiter - Sensible Hooligans nibbon - Sensible Jedi Context - Sensible Super Heroes sythe - Sensible epicerie ? - Sensible Sensible Erection dot com eightysix - Sensible Hammer Stratafyre - Sensible Resident Evil Concept Wren - Sensible Cyberpunk ...Doesn't matter at the moment, really. |
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badgerbaiter
said @ 11:25am GMT on 27th Sep
Quick and small games? |
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Aidentas
said @ 11:33am GMT on 27th Sep
That topic was discussed in the ghost group. Really, it's up whomever starts the next few games, but the concept of smaller games came highly recommended. Especially since I hear big things about Sunnyvale. |
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sythe
said @ 12:27pm GMT on 27th Sep
Gi-gigalo-normous things. |
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sythe
said @ 4:14pm GMT on 27th Sep
also, the working title is Sensible Sunnydale |
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-_-
said @ 9:25pm GMT on 27th Sep
It's showing some definite potential alright ;) And it's good that it does given how high the bar has been raised by Sensible Innsmouth :) |
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cb361
said @ 11:08am GMT on 27th Sep
My Mistakes : I forgot to tell Thumble that he was xenophobic, leading to accusations of shenanigans. qtemo should have stolen the tiara from rash1 at the end of the game. |
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DefianceFalcon
said @ 1:05pm GMT on 27th Sep
Wait, still confused: I thought people were only allowed one Action per Night, and the Hot Potato specifically states no other actions, but you've got The Cooler passing the Potato and protecting on Night 1, and qtemo is listed as using the Token and performing two robberies on Night 2. And what was up with the Tiara? rash1 apparently won the clusterfuck at Yam's place on Night 3. But then three attempts to steal from rash1 don't get it (me & qtemo on Night 6, Dooming_Doom on Night 8). |
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rash1
said @ 3:22pm GMT on 27th Sep
Pfft. That's what bribes are for. |
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cb361
said @ 8:31pm GMT on 27th Sep
These are the requests that players submitted, not the action that was necessarily performed. But I think that close to the beginning I forgot that players can't pass on the Potato and perform an action. Dismortis should have died protecting CapnSilver on Night 1, because TheCooler had his hands full. Who stole the tiara was decided by random.org I made a mistake with the tiara on the last night, so as far as I am concerned, qtemo and rash1 both fulfilled their quest. Some quests were easy, whereas others were almost impossible, so it isn't a competitive thing. Just something to add a bit of personal fun. |
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qtemo
said @ 4:10pm GMT on 27th Sep
Fuck yeah! that means I win, and I won!!! cb361, you are my hero |
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Equinophobe
said @ 11:15am GMT on 27th Sep
what about the chicken bones? |
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Philistine
said @ 11:20am GMT on 27th Sep
Heh heh, good show Iron Rite! your colloquial style of writing must have been equally as maddening to the deep ones as it was to the town! Kudos on a role well role-played :D |
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cb361
said @ 11:23am GMT on 27th Sep
[Score:2 Funny]
He even submitted his kill-votes in gibberish - it drove me crazy. |
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badgerbaiter
said @ 11:24am GMT on 27th Sep
So I still win even though my contribution was negligible? |
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cb361
said @ 11:26am GMT on 27th Sep
There was a lot of experimental stuff in this game. I would love to know what people thought worked well and what didn't work. The whole Lone Deep One/Sleeper thing in particular turned out to be far more difficult for the players than I had anticipated, and Eru was the only player to claw his way into the Deep One Inner Circle. |
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Philistine
said @ 12:25pm GMT on 27th Sep
A great game! The days felt a litttle long sometimes, and as a sleeper/dreamer, I had no idea how I would have even begun to make my way into the inner circle, had my investigation gone the other way, but it meant that I could play a townie convincingly. Your write-ups added an incredible amount of atmosphere to the game. The hot potato conclusion, and the final day made for fantastic reads. Many thanks again for your, and eighty sixes efforts. Oh, when eightysix gets here, can we have a the clue solutions please? I missed the chicken bones and the unicursal one (twice!) :( |
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justus
said @ 1:15pm GMT on 27th Sep
I liked the PQ system as it gave people a reason to play beyond just trying to lynch intelligently. I do wish there had been more tangible rewards, however, and like I said before, I wish they had been somewhat more consistent with the rest of the game (being a Sleeper and having a PQ to keep a townie alive was a downer). I understand that they were mostly random, of course, so it doesn't bother me too much. The variety of items was nice, too. My only request there would be to have made it easier for players without special powers to acquire them, possibly through some sort of use-it-or-lose-it clause. As it was, a lot of the cooler items were essentially hoarded until the end of the game. Investigatory powers would've helped the Lone Deep One role, yeah. I had assumed that my PQ was supposed to be a hint so as to make it more reasonable, so that would also have been an option for those players. It would've been more fun if jadedobelisk hadn't been an uncanny fish-sensing destroyer, too. Overall, I enjoyed the game; your prose really livened up the experience. Thank you guys for all the effort you put into it. |
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Eru
said @ 4:51pm GMT on 27th Sep
And I wouldn't have been able to do that if I hadn't gotten the talisman from Capnsilver. Twice. Lone Deep One was a bastard of a role to play, how to look suspicious without getting yourself killed. |
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qtemo
said @ 7:38pm GMT on 27th Sep
Look suspicious with out getting killed? I could teach a course in that. |
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DirtyBirdy
said @ 5:43pm GMT on 27th Sep
lone deep one / sleeper thing could be tweaked a bit ... maybe with lone deep one investigations, maybe by having lone ones only sort of lone, put them in pairs possibly I liked the concept of the cryptograms, etc. but the timing necessity of it killed it for people besides the early ones. The Hot Potato was nice personal quests were good... I put some thought into trying to fulfill mine, but didn't want to risk being exposed, as I figured verycleanteeth was probably a person. Deep One's limited investigations were useful, but some way to find the masons would have been good. |
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-_-
said @ 9:29pm GMT on 27th Sep
I really liked the items .. expect to see some variations on the theme in Sensible Sunnydale. *chortle* |
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cb361
said @ 11:52pm GMT on 27th Sep
The objects allowed a few different subgames, like the Talisman or the Potato, but I think that the main purpose of items was so that any player would have at least the opportunity to wield a bit of power, sometime in the game. I hated being allocated a powerless town role at the start of the game, and knowing that I couldn't do anything but talk for the rest of the game. If I did this again, I think I would allow a small number of items but make every player a thief. |
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DirtyBirdy
said @ 11:36am GMT on 27th Sep
Thanks, that was fun! We'd have probably fared better as Deep ones had we had a better way of getting the lone one in -- but we couldn't come up with any way to initiate contact with the right group of people. (and when we found a sleeper by investigation they went and killed themself!) |
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cb361
said @ 11:39am GMT on 27th Sep
I should have allowed the Lone Deep Ones to perform Investigations, to give them a fighting chance. But by the time I realised what a tough job they had, the game had started and it was too late to alter things. |
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Eru
said @ 4:54pm GMT on 27th Sep
[Score:1 Insightful]
What you guys should have done was this... A split second after the lynch one of you comes out and says "I'm a deep one, lone deep ones contact me tonight." Of course that person would die during the night, but you'd likely have gotten 5 new members. |
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sythe
said @ 5:03pm GMT on 27th Sep
Bingo. |
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DirtyBirdy
said @ 5:33pm GMT on 27th Sep
I thought about it, but then also figured that if someone did that and I was a lone deep one I'd take it as a trick. Of course, if you made it through the night, it would be easy to get a bonus kill out of it by saying that Mr. X attempted contact. When Mr. X is killed and shows up to be a townie, then it's all over. |
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sythe
said @ 5:41pm GMT on 27th Sep
With the vigilante around, it was a pretty safe bet that you'd not have made it through the night. The flipside of that being that it'd be pretty random for a townie to independently try and trick all the lone deep ones by doing that. Now a mason on the other hand.... |
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kishi
said @ 12:17pm GMT on 27th Sep
Awesome game, guys, I had an absolute blast. Definitely my favorite of all the games I've read so far. Right on. |
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kishi
said @ 12:30pm GMT on 27th Sep
As a request, could you guys put up the answers (and possibly explanations of how to solve) your cryptography puzzles? |
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eightysix
said @ 6:06pm GMT on 27th Sep
yeah, i planned to do that from the beginning. Part 1 is out, but I really have to go somewhere. |
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13ullet
said @ 1:06pm GMT on 27th Sep
Great game I loved it and had a lot of fun. Thank you and all for a great game. |
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verycleanteeth
said @ 1:27pm GMT on 27th Sep
Good jorb guys. My favorite addition was the items. It's something I'd like to see included in future games. Now, NEXT GAME NEXT GAME! What will it be? I know there's a list, but is anyone prepping one up right now? I've been dead for too long. I'm eager to get back to some fingerpointing. |
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Dismortis
said @ 4:20pm GMT on 27th Sep
I echo that. I kind of tuned the game out after death. Itching to get my game on again! |
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qtemo
said @ 4:13pm GMT on 27th Sep
I have to say, great game guys. Very well put together and well written. It was a blast.... I can't wait for the next round. |
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wtjones
said @ 4:50pm GMT on 27th Sep
nice job guys. I really enjoyed it. Next time I won't be quite so much of a loose cannon. |
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verycleanteeth
said @ 5:41pm GMT on 27th Sep
:( |
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Philistine
said @ 6:15am GMT on 28th Sep
Loose cannons are fun! |
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eightysix
said @ 6:04pm GMT on 27th Sep
[Score:1 Informative]
The Cryptonomicon of Abdul Al'Eightysix AJMUHQ PQJ UCCN CY PQJ PQTUX GJDJG CV PQJ GTOQPQCKAJ - Dark-light Camera This is a simple substitution cypher that a lot of people submitted the answer to within hours of the post going up. PQJ appears twice, and one may logically deduce that it can be decrypted to THE ?E???H THE ???? ?? THE TH??? ?E?E? ?? THE ???HT?H???E CY and CV could be, in the English language, the following: an, as, at, ax, be, do, by, do, if, in, me, my, no, of, on. As it precedes THE in both instances, one narrows this down to as, at, be, by, do, if, in, of, on. In this case, it was ON and OF. ?E???H THE ?OO? ON THE TH??? ?E?E? OF THE ???HT?HO??E The palindrome is a rare occurrence in the English language. GDJDG decrypts to LEVEL. ?E???H THE ?OO? ON THE TH??? LEVEL OF THE L??HT?HO??E L??HTHO??E is of course, LIGHTHOUSE. By this point, the answer to this cypher should begin to become clear. SE???H THE ?OO? ON THE THI?? LEVEL OF THE LIGHTHOUSE The thi?? level? Surely one must surmise that we are referring to the third level. SE?R?H THE ROO? ON THE THIRD LEVEL OF THE LIGHTHOUSE SE?R?H can only be search, but possibilities for ROO? are ROOM and ROOK, as F is already decrypted. I'd imagine more people would search a ROOM than a ROOK, though. And so the answer that should have been sent in (by Aidentas who was choosing between solving this and sleeping) was: SEARCH THE ROOM ON THE THIRD LEVEL OF THE LIGHTHOUSE TTDDH ITRFN IHEAA AOOOL SERGL and OHSHI IHWHH OTUTF KEETS LNOIE - Gold and Silver, Father Da--- and Mother Hy---. The answer to these were partly dependent on the keys which were Dagon and Hydra. A simple cursory inspection of the first line of cyphertext would reveal that DAGON was present in the first one in order allowing one to solve it very quickly, but methods exist for solving it even if it were not. Firstly, number the blocks from 1 to 5. (Unsure how to use a fixed width font) TTDDH -1 ITRFN -2 IHEAA -3 AOOOL -4 SERGL -5 Supposing DAGON=12345, arranging these letters alphabetically would make the number order 21354. One needs only to arrange the cyphertext in this order and read vertically. ITRFN -2 TTDDH -1 IHEAA -3 SERGL -5 AOOOL -4 ITISATTHEORDEROFDAGONHALL. Insert spaces and that's where you'll find the gold coin. IT IS AT THE ORDER OF DAGON HALL. OHSHI IHWHH OTUTF KEETS LNOIE can be solved using the same method, Hydra if numbered and rearranged as described above, is 35241. However, in this cypher, you arrange it in numerical order. LNOIE -1 OTUTF -2 OHSHI -3 KEETS -4 IHWHH -5 LOOKINTHEHOUSEWITHTHEFISH. If you asked me what I was referring to, I have to admit, I don't rightly know. The silver token was there though. LOOK IN THE HOUSE WITH THE FISH. Philistine found the Gold Coin, and qtemo, the Silver Token. 8.15.110.63.132.247.306.95.115.174 - The Grimoire of Abdul Al'Hazred This was one that nobody solved. I had actually changed the font colour of this one in my profile to #235711 after 2 days to see if anyone could use that as a clue. The key to solving it was to use ascending prime numbers (2, 3, 5, 7, 11 ...) Divide the numbers in the cypher by these numbers. 8/2=4, 15/3=5 and so on.. 4.5.22.9.12.19.18.5.5.6 This can be assigned alphabets. 4=D, 5=E, ... Which provides us with DEVILSREEF (I loved this object, and I was disappointed that noone got it, though I only have myself to blame. I wonder which ability would have been used.) Regarding the chicken bones in the gew gaw boxes, you have known the answer from the first day. Today, it is staring you in the face. Look to the right a bit of Cthulhu's tentacle. I meant it when I said it was staring you in the face. I made the font colour of this #006686 in my profile, too. And of course, my profile number was 6686, a page we've been linking to since Day 01. Masons Equinophobe, Alacron and gmg got the bones, but the story behind the use of the bones is very interesting one. Other solutions coming soon. |
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eightysix
said @ 6:05pm GMT on 27th Sep
Hahhhhh. just realised that I had to be out 15 minutes ago. |
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Narrenschiff
said @ 7:14pm GMT on 27th Sep
Best written one yet, I think. Good show. |
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DeadCarbonCopy
said @ 9:10pm GMT on 27th Sep
good game everyone, especially our GM's. ...though, I would like to make it to the end of one of these one day. |
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-_-
said @ 9:36pm GMT on 27th Sep
In case my respect isn't obvious ... GREAT GAME GM's YOU REALLY RAISED THE BAR!! GREAT GAME PLAYERS TOO!! This was the game that told me we really have something amazing coming together here on SE ... all those poor people over at mafiascum that think a 20 player game is unmanageable don't know what they're missing... but let's not tell them yet. |
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cb361
said @ 12:11am GMT on 28th Sep
Thanks, and it's a testament to this community that can hold six-week games together. Fifty-four players were a few too many, though. I would like to see large games, with smaller ones like yours starting about halfway through to give the players who have been killed off early something to do. Actually what I would like would be to find a way to allow the dead player to continue participating, but I haven't thought of an elegant way to do it. |
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CapnSilver
said @ 2:37am GMT on 28th Sep
Remember way back when I said that I'd learned a game this big is hard? Well, yeah. |
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sythe
said @ 4:35am GMT on 28th Sep
They get a lot easier to manage if you can find a way to kill everyone at once. :) |
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qtemo
said @ 5:37am GMT on 28th Sep
I think I have a way to play this where the dead can keep participating... I'm working on a concept for two different games right now... I just need to separate the features into two different categories. |
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grosaprap
said @ 5:14pm GMT on 28th Sep
Sensible Zombies? :-P |
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Zelgius
said @ 12:29am GMT on 28th Sep
I know it's been said by almost everyone already, but seriously, it was an awesome game. Great job guys, I had loads of fun. |
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redemption
said @ 5:45am GMT on 28th Sep
Awesome guys, absolutely awesome. One small gripe looking at it the events of Night 9 though, I wasn't informed I'd been investigated, which I thought you were if you were a sleeper/dreamer so you knew what side you were on at last. A small thing, but it may have saved our Masonic Knife user from death. At least from using it on me anyway. So how long till the next one? |
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Impeached Alacron
said @ 6:27am GMT on 28th Sep
An absolutely wonderful game, the story text in every post and interacting with everyone in this deadly game of cat and also cat. You did some serous work on this cb361 and eightysix so I propose three (or more) cheers for the numbers who ran this complected and detailed game so well. Also this is the first game I've survived to the end it is a good feeling. |